How to Read Maps in ESO

As you explore in ESO, the details of the maps fill in. From Wayshrines to where the nearest bank is, this information is added along the way.

Here is the key to read ESO maps:

Key to Reading Maps in the Elder Scrolls Online

Here is what each icon stands for:

Players

  • You

  • Group Member

Travel

  • Wayshrine
  • Dock
  • Caravan

Merchants

  • Marketplace
  • Inn
  • Alchemy
  • Enchanting
  • Clothier
  • Woodworking
  • Blacksmithing

Services

  • Bank, Guild Bank, and Guild Store
  • Stables

Guilds

  • Mages Guild
  • Fighter’s Guild

Friday Questions – How do I…

Each Friday here at ExploringESO will be devoted to answering your questions. From how to create a new character to how to use a lock pick to break into a chest to how to use an add-on, ask away. If I don’t know the answer, I’ll find someone who does.

Some of the questions lined up for future posts:

How do I use a treasure map?

So how do I use a lock pick?

What is a waypoint, why do I need one, and how do I use it?

How do I find the beginner island from Davon’s Watch?

How do I find other beginner’s islands?

What is the best way to get started in ESO?

How do I make money in ESO?

How do I buy a horse?

What other questions would you like to see answered? Leave me a note in the comments and ask away.

How Do I – Chat and Chat Codes in ESO

I often write these posts to answer questions I wonder about while I’m playing the Elder Scrolls Online. Other times, I write them in response to issues I notice others running into and it’s often easier to write out and share a blog post than it is to try to explain the same answer several times to different people. And of course, I’ll also write posts in response to questions I’m asked.

This post is a combination of the first two situations. I had wondered about some of the chat codesand I’ve shared a few times how to do things like group chat (in ESO there are guilds, which can be composed of an infinitely large number of people, and there are groups, which can only have up to four people at a time). Both guilds and groups have different chat codes so you can chat with exactly who you want to.

So how do I use chat?

To start with, simply type / in the game.

How to Use Chat in ESO - The Chat Box
The chat box

That will bring up the chat box.

In the box, you can use a number of chat codes to identify who you want to chat with.

  • /say – The default chat
  • /yell – Shouts (the default color for yell is red)
  • /tell (player name) – Sends a whisper to anyone online
  • /group – Sends a message to everyone in your group (max is 3 other people)
  • /zone – Sends a message across the zone you are playing in. Very few Psijic beta testers use this except to reply to someone’s question.
  • /enzone, /frzone, /dezone – sends a message to the specific language zone
  • /emote – Allows you to preform an action.
  • /guild1 or /g1, /guild2 or /g2, etc. – Guild chat. Since you can belong to up to 5 guilds, each # allows you to speak to that guild. See settings (below) for how to find which guild is which number.

There are also a few chat codes that can help with other things in the game.

  • /bug – Let’s you send a bug report
  • /feedback – Send feedback on something that could be changed in the game.
  • /fps – Lets you check the frame rate of the game.
  • /reloadui – Reloads the UI
  • /help – Opens the help info box in the game.
  • /invite – Allows you to invite another player to your group.
  • /jumptofriend – A magic code if you have multiple characters and like playing with friends. Allows you to jump to the nearest wayshrine or graveyard near where your friend is play, even if you’re playing a different instance of the game (this means that the people you see playing the game around you aren’t the only people playing that same part of the game at the same time, but it is broken into sections so the game doesn’t appear to be overcrowded).
  • /jumptogroupmember – does the same thing, but allows you to jump to someone you’ve added as a group member.
  • /jumptoguildmember – Same as above except with a guild member.
  • /jumptoleader – allows you to jump to the wayshrine or graveyard closest to the group leader (the person who created the group).
  • /logout – Logs you out of the current server.
  • /stuck – Probably my least favorite, although it does come in handy if you discover a bug like falling through the stairs and having them close up around you. Unfortunately, it kills your character in order to unstick them.
How to Use Chat in ESO - Stuck under the stairs
Stuck under the stairs

Chat Settings

First, hit the Esc key in the game. This brings up a sidebar of options.

How to Use Chat in ESO - Escape Key Controls
Escape Key Controls

Under Settings, click on Social. This will bring up the Social options screen.

How to Use Chat in ESO - Social options screen
Social options screen

There are several options here that can help make your game chat fit your needs. I’ll warn you though that setting the transparency also makes the chat box stay on the screen, so choose whichever one is less annoying for you.

How to Use Chat in ESO - Guild list
Guild list

Scrolling down through the social settings will show you which guild is set to which number. Then you can chat with that guild by typing /g1, 2, etc.

By the way, guilds and friends are set to your account, while groups are set to your characters. That means that you can easily reconnect with friends and chat with your guild mates, but if you want to keep up with the members of a group when you’re all on other characters (or toons or alts – you’ll probably hear various names for the characters you play), you’ll need to add them as friends or create a guild with them.

Emotes

/emote or /e or /me (activity) – allows your character to do the chosen activity.

How to use chat - Emotes
List of Emotes

Body Markings of the Khajiit

Creating yet another new character today, this time it is a Khajiit Sorceress that is starting out in Devon’s Watch, which means that Bleakrock Isle will be the beginner island.

Although there is no requirement to go play the beginner islands, I recommend starting there, especially if you choose the Ebonheart Pact or the Daggerfall Covenant as your starting Alliance. I did play for a while after joining the Aldmeri Dominion and was able to explore the island and advance fairly easily without starting off at the beginner island, but I was also playing as a Dragonknight, which to me is the easiest of the four skillsets to play if you’re planning to play much solo and plan to explore instead of following the quests in any kind of order.

From what I’ve seen so far, most, if not all, of the body markings are the same between males and females. On the Argonians and Khajiits, I would expect that to be the case even more than the humanoid characters.

As always, there are 23 positions on the slider, not counting the 0 position, which as far as I’ve seen is always free from markings.

Position 0 – No Markings

Body Markings- Position 0, No markings
Position 0 – No markings

Position 1

Body Markings of the Khajiit - Position 1
Position 1

Position 2

ESO Body Markings of the Khajiit - Position 2
Position 2

Position 3

Body Markings of the Khajiit - Position 3
Position 3

Position 4

Body Markings of the Khajiit - Position 4
Position 4

Position 5

Body Markings of the Khajiit - Position 5
Position 5

Position 6

Body Markings of the Khajiit - Position 6
Position 6

Position 7

Body Markings of the Khajiit - Position 7
Position 7

Position 8

Body Markings of the Khajiit - Position 8
Position 8

Position 9

Body Markings of the Khajiit - Position 9
Position 9

Position 10

Body Markings of the Khajiit - Position 10
Position 10

Position 11

Body Markings of the Khajiit - Position 11
Position 11

Position 12

Body Markings of the Khajiit - Position 12
Position 12

Position 13

Body Markings of the Khajiit - Position 13
Position 13

Position 14

Body Markings of the Khajiit - Position 14
Position 14

Position 15

Body Markings of the Khajiit - Position 15
Position 15

Position 16

Body Markings of the Khajiit - Position 16
Position 16

Position 17

Body Markings of the Khajiit - Position 17
Position 17

Position 18

Body Markings of the Khajiit - Position 18
Position 18

Position 19

Body Markings of the Khajiit - Position 19
Position 19

Position 20

Body Markings of the Khajiit - Position 20
Position 20

Position 21

Body Markings of the Khajiit - Position 21
Position 21

Position 22

Body Markings of the Khajiit - Position 22
Position 22

Position 23

Body Markings of the Khajiit - Position 23
Position 23

Thoughts on Getting Started – An Introduction

Yesterday I created another new character (an Imperial), chose a new alliance to join (Ebonheart), a new class (a thief), and started exploring a new beginner island, which reminded me of when I first started beta testing Elder Scrolls Online.

When ESO first released the Mac version of the game, I could finally sign on. I knew that the PC testers had been playing for a good while already, so I posted a question on the forums asking for the other testers best tips for getting started in the game. Tabbycat gave me some great advice –

You will probably enjoy one starting zone more than the others. Make one of each alliance and level each one to at least level 8. Decide which zone you enjoy the most and go from there.

Some of the boss encounters are really difficult. If you can’t beat a boss, level up, change your build, update your armor and weapons. Don’t be afraid to ask others for tips.

Join a guild. Most of the Psijic Testers don’t use /zone chat.

The crafting professions are very useful but try to focus on leveling up only one or two at the most. Provisioner is the easiest to level and Enchanting seems to level the slowest.

Do not play this game as if you are expecting the next TES game or the next MMO. The game is truly a blend of the twoand you will have more enjoyment from it if you stop expecting it to be one or the other.

I have found the comments about enjoying one starting zone more than the others to be absolutely true.

When you create your character, you have the option of choosing which of the 10 races you want to play, and then (a fairly recent change), which alliance you would like to play.

Getting started - Elder Scrolls Online
Choose your race and alliance

When I first started playing, your alliance determined what race you could be, and vice versa. Except for the Imperials, who could play any alliance, for the others, your race was limited to the three races directly underneath the alliance on the picture above.

I am grateful for the change, since that gives you more freedom to create exactly the character you want to play.

Edit: This choice is only if you preorder the game. Buying it on April 4 or after will limit you to being able to choose one of the three races pictured directly under the alliance you want to play. The Imperial choice, which can play any of the three alliances, only comes from ordering an Imperial edition of the game.

Perhaps more than any previous Elder Scrolls game, the choice of race is going to influence your game play. This game doesn’t have the ability to create your own class, something I loved in the one-person games, so if you are wanting a non-traditional character, take advantage of the combined skills from creating a non-standard combination of race and class (for example, since my favorite character combines traits from the thief and Sorcerer, I can create a Khajiit Sorcerer to have the natural agility and stealth along with the spell-crafting ability of a sorcerer).

I’ll cover this more in-depth in later posts.

Some of the boss encounters are really difficult.

I learned this on my first boss encounter.

The first boss I had to fight was supposed to be a level 4. My character, a sorceress, was level 6, then 7, and finally 8. At level 8 I finally beat him, but only after spending pretty near 48 hours and running through the same dungeon umpteen million times. It wasn’t until I took some extra advice, went back to the village, and learned to make my own armor and weapons that I finally managed to win that battle.

Join a guild

When I first started playing, finished up the starter island (there are 3 in the game, the alliance that you choose will determine which one you get to play), and finally made it to Tamriel, I was excited when I came across the Mage’s Guild.

Although I knew that we could only join 5 guilds, I still rushed in, chatted with the NPC and joined up. Then, I ran over to the bank and clicked on the guild account, hoping to finally be able to check out a guild bank.

ESO counts the number, not the weight, of the groups of items you are carrying and only gives you a limited amount of carrying space. Banks give more space, and items stored in the bank can be shared among all of your characters. And then there are guilds, which also have bank space where you can deposit your items and anyone else in the guild can withdraw and use the items. If you have something that others might want and you don’t mind losing, then add it to the guild bank. Just remember that it may or may not be there when you come back later.

I laughed at myself when I realized that both the limitations on how many guilds you can join and the guild banks are only for player-created guilds, not in-game guilds like the Mages and Fighters.

Joining a player guild is a great way to get to know other players, get game advice (someone in your guild may have already been playing for a year or more and have done the same adventure that you are currently stuck so many times that they’ve lost count), and even find people to group up with.

The crafting professions are very useful

I love crafting. It’s one of my favorite things in TES. I’m not sure I’ve ever played a character that didn’t max out the alchemy skill.

ESO offers even more options. I can make my own weapons, armor, cook my own food, and of course, make my own potions. Crafting in this game is pretty amazing andif it’s something that you enjoy, you can spend a while figuring out the intricacies of it, but you can enjoy the game a lot without spending a single skill point on crafting if you’re not really interested in it.

Do not play this game as if you are expecting the next TES game or the next MMO.

This was, quite possibly, the single best piece of advice I received when I first started playing ESO. It’s the reason I asked Tabbycat if I could use their comments for my post.

This game isn’t Morrowind. It’s not Oblivion. It’s not even Skyrim. At the same time, it isn’t any other MMO I’ve played either. Some parts play like you’ve dreamed an Elder Scrolls MMO would play. Grouping up and going through a cave with 4 friends is awesome. I love how they made it so everyone gets treasure when your group kills creatures, so there’s no worrying about divvying up what you get. At the same time, there is a main storyline, and you can play through the entire thing by yourself without having to team up with anyone if you don’t want to. I love that, since I often enjoy playing solo.

Even better, even if you do group up, you don’t have to do the same battle, stay in the same place, or anything. Each person can be off doing something completely different, but it’s easy to stay in contact through group chat (/group) and there is a group icon in the direction bar to show you where the other members are if you want to join them later.

I want a Senche-Tiger for a pet

Today while I was exploring the world of the Elder Scrolls Online, I came across a quest that involved senche-tigers. I immediately fell in love with them. How fun would it be to explore the world with one of these at your side?

Cinder-Tail and his Senche-Tigers
Cinder-Tail sitting with his Senche-Tigers. Wouldn’t it be fun to have one for a pet?

Of course, the problem would be keeping it supplied with moon-sugar, according to this senche-tiger guide.

Sugarbelly - A Walker's Guide to Happy Senche-Tigers
Sugarbelly – A Walker’s Guide to Happy Senche-Tigers

Still, I think a tiger would make a very fun pet, especially if it could help in your battles. 🙂

Maps of the Elder Scrolls Online

This is the set of maps that can be pulled up by using the Map function. None of the treasure maps (a bonus for purchasing the Imperial set) are included. Most of these maps show no markings, the one or two that do are early level quests (I took the shots with a level 5 character). As always, click on the picture to enlarge it.

Alik’r Desert

The Maps of the Elder Scrolls Online - Alik'r Desert
Alik’r Desert

Auridon

The maps of the Elder Scrolls Online - Auridon
Auridon

Bal Foyen

The maps of the Elder Scrolls Online - Bal Foyen
Bal Foyen

Bangkorai

The maps of the Elder Scrolls Online - Bangkorai
Bangkorai

Betnikh

The maps of the Elder Scrolls Online - Betnikh
Betnikh

Bleakrock Isle

The maps of the Elder Scrolls Online - Bleakrock Isle
Bleakrock Isle

Coldharbour

The maps of the Elder Scrolls Online - Coldharbour
Coldharbour

Cyrodiil

The maps of the Elder Scrolls Online - Cyrodiil
Cyrodiil

Deshaan

The maps of the Elder Scrolls Online - Deshaan
Deshaan

Eastmarch

The maps of the Elder Scrolls Online - Eastmarch
Eastmarch

Glenumbra

The maps of the Elder Scrolls Online - Glenumbra
Glenumbra

Grahtwood

The maps of the Elder Scrolls Online - Grahtwood
Grahtwood

Greenshade

The maps of the Elder Scrolls Online - Greenshade
Greenshade

Khenarthi’s Roost

The maps of the Elder Scrolls Online - Khenarthi's Roost
Khenarthi’s Roost

Malabal Tor

The maps of the Elder Scrolls Online - Malabal Tor
Malabal Tor

Mundus

The maps of the Elder Scrolls Online - Mundus
Mundus

Reaper’s March

The maps of the Elder Scrolls Online - Reaper's March
Reaper’s March

Rivenspire

The maps of the Elder Scrolls Online - Rivenspire
Rivenspire

Shadowfen

The maps of the Elder Scrolls Online - Shadowfen
Shadowfen

Stonefalls

The maps of the Elder Scrolls Online - Stonefalls
Stonefalls

Stormhaven

The maps of the Elder Scrolls Online - Stormhaven
Stormhaven

Stros M’Kai

The maps of the Elder Scrolls Online - Stros M'Kai
Stros M’Kai

Tamriel

The maps of the Elder Scrolls Online - Tamriel
Tamriel

The Rift

The maps of the Elder Scrolls Online - The Rift
The Rift

A Look at Character Creation

So far, the characters I’ve shown you were humanoid females. I usually do play a female ingame, I tend to forget if I try to play a male, and then my chats get rather confusing. I’ve tried it before, it’s not very pretty. 🙂

But, to be honest, I’ve really been going with whichever gender the game brings up when I click on “Create.” Today, the game gave me a male Breton, which I named Carl. And Carl is going to show us the parts of the Character Creation screens.

Character Creation - Meet Carl the Breton
Meet Carl the Breton

On the right side of the page are the character creation options.
I have already set Carl’s race (he’s a Breton) and class (he’s a Templar in every picture but the next one, apparently I had changed him to a Dragonknight for that photo).

The full character creation screen
The full character creation screen

If you look to the right in the picture, the options across the top are Race, Class, Body, and Head. Race and class will be the focus of another post, today we’ll focus on the body and head tabs.

Character Creation - Race, Class, Body, Head
Page selectors – Race, Class, Body, Head

Body Type

The first choice you have is to choose body type. Do you want your character to be large, thin, or muscular – or some combination of the three?

Character creation - body type selector
Body type selector

Features

You should be familiar with the next section if you’ve read either of my previous posts. This is where you choose your skin coloring and where the Body Marking slider is located.

Character Creation - Features - Skin Color and Body Marking
Features – Skin Color and Body Marking

Upper Body

Next is determining how your upper body will look. By the way, I just double-checked, and the options are the same for either male or female characters.

Character creation - Upper body sliders
Upper body sliders

Lower Body

And then there’s a similar selection set for lower body options.

Character creation - Lower body sliders
Lower body sliders

I have played a few games that gave more options to how your character looked, but only Second Life was online, and it’s not really a game. Overall, I’m very impressed with the character creation options and how the different races are still distinguishable from each other, even with the multiple options.

Okay, now it’s time to go from the Body tab to the Face one. Clicking on this zooms in to your character, giving you a close up of what his/her face looks like.

Character creation - Close up of Carl's face
Close up of Carl’s face

Face Type

The next selection option is one I have fun with, when I’m creating my characters.

Character creation - Face type selector
Face type selector

I recommend starting at one corner and then jumping to each of the other two corners, watching the changes in your character’s face. Then find a spot that gives you the look you want, whether it’s a baby-faced Nightblade or a battle-hardened sorcerer.

Voice

Character creation - What voice will you choose?
What voice will you choose?

You have a choice of 8 different voices. Considering that most of the times you hear yourself you’ll either be shouting in battle or grunting as you make a jump, having 8 different options is really not bad. You really won’t be listening to yourself all that often, at least in my experience.

Hair

Character creation - What color and style will your hair be?
What color and style will your hair be?

Hair is another option where each position on the slider is a different choice. I plan to do a whole series on the different hairstyles for each character.

Features

Character creation - The features sliders
The features sliders

Features has 2 sliders that are set up similar to the Hair and Body Marking sliders. Each position on the Adornment and Head Marking sliders gives you a different look. I will be covering these in future posts.

Age gives you the option to go from a new recruit to a battle-hardened veteran, whatever your choice is.

The next sections will let you adjust the look of your character however you want. There are limits to the range of the sliders, you can’t turn a Breton into an Argonian, for example, but you could create an elf-mix by sliding the Ear Tip Flare slider all the way to the right.

I’ll show each section, and point out the ones that will be covered in later blog posts.

Face

Character creation - Face
Face sliders

These are all self-explanatory, giving a good range of choices but nothing really surprising.

Eyes

Character creation - eye design
Eye design

Each slider is really measured in small bites instead of steps, so you’re not going to be able to move the eyes to the side of the head or make anime-style big eyes, but still, if you’re really into how your character looks, you can have fun with it.

Brows

Character creation - Eyebrow sliders
Eyebrow Sliders

We will cover the Eyebrow slider in another post, since once again, each position of the slider is a different style. Eyebrow Skew was a surprisingly fun slider, with the ability to add a little human-ness to your character (one thing I learned when creating characters for Second Life was not to always make both sides equal, it makes the character feel fake because we, as humans, are all asymmetrical. And although it’s not always noticeable when we view others, the lack of any asymmetry feels fake when we look at a character.

Nose

Character creation - Nose sliders
Nose sliders

Nose shape will give you far more playing room than any other facial adjustment we’ve seen so far.  The rest is pretty basic, from what I’ve seen.

Character creation - mouth sliders
Mouth Sliders

No hidden designs here, but I am happy with the fact that my character can walk around with more of a smile if I want her to. Slide Mouth Curve to the right to give the smile if you want one.

Ears

Character creation - Ear sliders
Ear Sliders

The last section before your character is ready to play. With the Breton, at least, you can turn your character into a pseudo-half elf by adjusting the Ear Tip Flare.

Well, that’s all the basics of the Character Creation screens. Hope you’ve enjoyed it. 🙂

Creating an Imperial Female – Body Markings

When I started taking pictures during character creation, I suspected that most choices would be the same across the races, with the obvious exceptions of the two non-humanoid races. I was pleasantly surprised to discover that there was a nice mix of both the items that I’d want to carry over regardless of race, and a few new items, as well as a different color for some of the markings.

Most of the scars look exactly the same and appear at the same number on the slider. Because of that, on a couple, I chose to take the picture from a different viewpoint so that if you compare the body markings across the races, you’ll have a better idea of what the character looks like from all points of view.

Imperial Female - Body Marking - Body Marking Slider
Body Marking Slider

This follows the same format as Creating a High Elf Female – each photo is one slider position to the right. There are 23 photos, so 12, 13, and 14 should be the markings you’d see if you clicked in the middle of the slider.

Click the photo to open a larger picture.

Position 0 –

Imperial Female - Body Marking - no markings
No markings

Position 1 –

Imperial Female - Body Marking - Freckles
Freckles

Position 2 –

Imperial Female - Body Marking - Scars
Scars

Position 3 –

Imperial Female - Body Marking - Design
Design

Position 4 –

Imperial Female - Body Marking - Design
Design

Position 5 –

Imperial Female - Body Marking - Scratches
Scratches

Position 6 –

Imperial Female - Body Marking - Burn scars
Burn scars

Position 7 –

Imperial Female - Body Marking - Scars
Scars

Position 8 –

Imperial Female - Body Marking - Battle scars
Battle scars

Position 9 –

Imperial Female - Body Marking - Talon scratches
Talon scratches

Position 10 –

Imperial Female - Body Marking - Vampire or snake bite marks
Vampire or snake bite marks

Position 11 –

Imperial Female - Body Marking - Shoulder scars
Shoulder scars

Position 12 –

Imperial Female - Body Marking - Lion Emblem
Lion Emblem

Position 13 –

Imperial Female - Body Marking - Dragon Emblem
Dragon Emblem

Position 14 –

Imperial Female - Body Marking - Full body design
Full body design

Position 15 –

Imperial Female - Body Marking - Full body design
Full body design

Position 16 –

Imperial Female - Body Marking - Arm and shoulder design
Arm and shoulder design

Position 17 –

Imperial Female - Body Marking - Full body design
Full body design

Position 18 –

Imperial Female - Body Marking - Design
Design

Position 19 –

Imperial Female - Body Marking - Dragon Emblem
Dragon Emblem

Position 20 –

Imperial Female - Body Marking - Full body design
Full body design

Position 21 –

Imperial Female - Body Marking - Design
Design

Position 22 –

Imperial Female - Body Marking - Design
Design

Position 23 –

Imperial Female - Body Marking - Emblem
Emblem

Creating a High Elf Female – Body Markings

I am loving the opportunity to be part of the ESO Beta. It’s fun exploring the game, and even creating new characters. The openness of the character creation was one of my favorite parts of the Elder Scrolls (TES) games, and I’m glad to see that for the most part, that has carried over to creating a character for ESO (Elder Scrolls Online).

When you start a new character, you’ll discover that several of the character attributes are on a slider. Each time I start a new character, I go through each item on each slider to choose what I want. So in an effort to save your time, as well as mine in the future, here is a photo of each effect on the Body Markings slider. Some effects are on front and backand some are full body. I tried to show the main markings for each one, although it’s always worth taking a look to see, there might be an extra scar on the leg or more markings on the back that can’t be shown in one picture.

Body Marking Slider
Body Marking Slider

Each photo will be with the Body Marking Slider moving one to the right. The first position, which I managed to delete the image of, is plain with no markings.

Position 1)

Freckles
Freckles

Position 2) Scars

Chicken pox scars maybe?
Chicken pox scars maybe?

Position 3)

Upper body design
Upper body design

Position 4)

Upper body design
Upper body design

Position 5)

Scratches
Scratches

Position 6)

Scars
Scars

Position 7)

Scars
Scars

Position 8)

Battle scars
Battle scars

Position 9)

Shoulder scars - bite marks?
Shoulder scars – bite marks?

Position 10)

Shoulder scars
Vampire or snake bite scars

Position 11)

Shoulder scars
Shoulder scars

Position 12)

Emblem
Emblem

Position 13)

Dragon
Dragon

Position 14)

Full body design
Full body design

Position 15)

Full body design
Full body design

Position 16)

Arm and shoulder design
Arm and shoulder design

Position 17)

Full body design
Full body design

Position 18)

Pattern
Pattern

Position 19)

Rings
Rings

Position 20)

Rays
Rays

Position 21)

Design
Design

Position 22)

Shoulder, arm, and torso design
Shoulder, arm, and torso design

Position 23)

Design
Design