Note: For most people, clicking on the boat behind Captain Jimila will allow you to travel back to Auridon. For those of us whose quest is bugged, there is no message to click ‘E’ to travel or anything like that. In fact, there’s no other quest on Khenarthi’s Roost and no clear direction on the “right” way to leave the island. If you’re like me and need the closure of leaving by boat to feel like you’ve completed everything there, this is how to achieve that.
Khenarthi’s Roost, the starter island if you choose to be part of the Aldmeri Dominion, has some great quests, but one thing has bothered me every time I’ve played it. When you finish the main quest on the island, Razum’dar gives you your reward, and many of the characters from the other quests are all there to congratulate you, including the characters you met when/if you did the Shattered Shoals quest.
In fact, the captain of the Prowler is standing there, with Raz and the rest to congratulate you and offer you a ride if you’re ready to leave.
The boat behind her is almost impossible to get into though, there’s no gangplank to let you walk to it. The timing of your jump has to be almost perfect.
Getting into the boat doesn’t do anything though. Even clicking on her after you get in the boat doesn’t start you back on your way to Auridon.
In fact, until today I had never figured out how to return to Auridon except to use a wayshrine. And it bothered me. So yesterday I posted in the Psijic Order to ask if anyone knew what I was doing wrong.
Thanks to their help, I finally realized that where you finish up in Khenthari’s Roost isn’t the end, even though it seems like it should be and the conversations sound like it is. Instead, you have to return to Sugar Paws, back where you first started on the island.
Here is what the map looks like, and where you need to return to after finishing up the main quest:
I hope this helps anyone else trying to figure the “real” way to leave the island. And a big thank you to everyone in the Psijic Order who helped me finally solve the riddle that’s bugged me since we were in beta.
If you go to the starter island for Daggerfall Covenant, Stros M’Kai, and look at the map, you’ll notice that there is no bank listed.
Because of this, more than once, I’ve traveled via wayshrine back to Glenumbra to deposit my stuff into the bank and then traveled back to Stros M’Kai to work on quests.
This morning I was visiting Port Hunding’s Open Market place in Stros M’Kai. I had just stopped at the Clothing Station and I was about to head to the Woodworking Station, but I needed to sell some items. Imagine my surprise when the NPC I clicked on wasn’t running a store, but had a bank instead.
If you look at the icons on the image above, you’ll notice Lurgonash gro-Dugronk (second from the bottom) has an image by his name that isn’t isn’t on the map legend I’ve shared before. My guess is that perhaps this was the original icon for banks and it wasn’t changed until later, but it was never corrected on this map.
This is the set of maps that can be pulled up by using the Map function. None of the treasure maps (a bonus for purchasing the Imperial set) are included. Most of these maps show no markings, the one or two that do are early level quests (I took the shots with a level 5 character). As always, click on the picture to enlarge it.